Technical Animator/Rigger

Permanent / Full Time
Turkey or Copenhagen
Art and Animation
17-06-2022 08:51 AM


As part of the Character Art Team, you will bridge needs between modelers and animators to maximize the efficiency of rigging (joints/bones) and skinning (skin and clothes meshing) and work in close collaboration with the Technical Director to create tools that the animators will need.
    • Integration of the character assets and cinematics into the game engine 
    • Research and share knowledge of existing engines and animation packages within the industry 
    • Design, create and test character rigs 
    • Maintain and test animation tools and pipelines 
    • Apply and maintain consistency for exported characters, props, and animations throughout the entire project
    • Develop progressive techniques and processes to solve character and animation challenges 
    • Being proactive in problem identification and in finding solutions 
    • Interact and collaborate with the different departments (Art, Programming, Production, etc.)
    • Ability to establish clear communication between departments
    • Ability to be proactive and think outside the box
    • Proficient experience using 3d software (Max, Maya etc)
    • Good knowledge of Unreal Engine experience
    • Excellent communication skills and fluent or business level English - written and spoken
    • Ability to define, maintain and execute your own tasks to meet company goals
    • Confident in taking initiative, being innovative, and performing consistently
    • Being self-motivated with a high standard of delivering top quality results
    • Thrive in an informal, creative environment of highly motivated people
    • Strong interpersonal skills and a sense of humor
    • Having a knack for thinking ahead to ensure continuous workplace improvement

Benefits Package

Annual salary reviews
Holiday Allowance
Pension scheme
Relocation Package
Training Courses
VISA Support

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