Senior Character Rigger
Permanent / Full Time
Remote
Remote
55-60000 Euros
Art and Animation
1444099
05-06-2023 09:21 AM
Key Responsibilities
- Define and produce animation rigs for characters, creatures, and props
- Own the skinning process for a variety of rigged assets
- Comfortable with all forms of character and prop deformation including bones, blend shapes, and displacement maps
- Critique assets on an ongoing basis to drive continual improvement and ensure quality across the game within defined budgets
- Foresee potential issues and communicate effectively to department leads and Development Managers
- Help develop and define enhancements of in-house tools for the team and as per project requirements
- Experience in a Character, Creature, Prop Rigging role
- Knowledge of rigging pipelines and ability to give solutions to complex deformation models
- Understanding of art authoring packages and transitioning data to game engines
- Outstanding communication skills both written and verbal
- Games industry experience
- Unreal Engine 4 or higher
- Console development
- Maya and scripting languages: Python, PyQT, Maya API
- Familiarity with Motion Builder
Benefits Package
Training Courses
Flexible working policy
Annual salary reviews
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