Senior Tools Programmer
WHO WE ARE
The Tools Team
At our client, the Tools Team is responsible for the development and maintenance of the proprietary engines editor
The Editor is used in-house and externally by over a hundred artists and designers to develop world-class open-world games. It's a comprehensive native desktop application encompassing a 3D and 2D world editor, asset browser, node based editors, sequencer, review tools, localization and sound design pipelines.
Their team is proud of creating an innovative, powerful toolset and of supporting other teams of developers, artists and designers to achieve their vision.
WHAT YOU WILL DO
- Work in a team of software engineers and interact closely with artists and designers
- Collaborate to analyse workflows, identify areas for improvement, establish requirements, design and implement solutions
- Contribute to the vision for content-authoring tools within a large, dynamic games studio
WHO YOU ARE:
To qualify for this position, they expect you to have/be:
- 4+ years of experience writing tools for artists
- Proficient with C++ and very large codebases
- Skilled in algorithms, software design and architecture
- Skilled in tools design, workflows and usability
- Familiar with different DCC packages, game engines and their toolsets
- Understanding of game development pipeline and production cycle
- Good communication and technical writing skills
INTERESTED?
If you think you’re up for the challenge, you will need the following
- CV
And it would be a massive advantage if you have existing materials:
- C++ code sample that showcases your programming skills. Please include an overview.
- Demo material presenting your tools (video or screenshots and a short overview).
Benefits Package
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