Core Tech Programmer
Core Tech-Programmer:
Our client is looking for an experienced senior technology/engine guru to work with the industry-leading Unreal Engine 4. For those looking to sink their teeth into every aspect of engine development, you will also have the opportunity to delve into optimization and improvements on all relevant platforms (PC/XSX/PS5). They offer the opportunity to work with the most exciting cutting-edge hardware and development kits available today. A necessary part of being fluent with all core technology will be a lead role entailing communication with the largest technology providers through networking and conferences. Handling the relationship between us and the most current hardware and software providers is key.
Responsibilities:
- Work with low-level engine technology (rendering, streaming, audio, physics, animation)
- Take our engine forward into the next console generation and upcoming handled devices
- Provide and maintain modifications to Unreal Engine 4
- Further optimize our technology for high performance and memory efficiency
- Develop cutting-edge eye-candy rendering features
- Research new technology over a wide field of disciplines
Requirements:
- Minimum of 4 years in games-development
- At least one PS4/PS5/Xbox One/XSX game shipped, involved during the entire development cycle
- Deep understanding of 3D rendering pipelines and lighting systems (forward & deferred rendering shading experience)
- Working knowledge of assembly languages (Intel, SIMD: SSE, MMX), GPU shading languages (HLSL, Cg, GLSL), and general-purpose computing on GPUs (CUDA, OpenCL)
- Good understanding and practical experience with optimization
- Passion for mathematics and complex algorithms
- Fluent English
Not required, but a huge plus:
- Extensive multi-threading experience
- Experience with DX11/12, Vulkan, GX2, GCM, AGC, or X360 APIs
- Familiarity with a wide range of graphical rendering techniques
- Console experience on multiple major platforms
- Extensive experience with Razor, GPAD, PIX and Spark (or other relevant profilers)
- Have one of the ShaderX books on your nightstand
- Unreal Engine 4 experience
Benefits Package
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