Game Director
Job Description
As a Gameplay Director, you will be an instrumental part of creating, presenting and maintaining the vision and overall quality of the game in close collaboration with the game management team. Your vast experience and confidence as a gameplay director within AAA game development enable you to implement processes, for example for reviews and feedback, as well as your skills and experience with presentation and understanding of social dynamics will be essential when it comes to getting the wider team on the same page and to work in the same direction. We value honesty and transparency – both in the good times and the bad – and we believe that open communication best drives us to the common goal of reaching world-class quality and excitement for our players – and we hope you do too.
What you will do:
- Define and communicate the gameplay vision within the overall game vision
- Develop clear models and frameworks for the team to deliver high-quality gameplay that achieves the game vision
- Establish standards and bring new knowledge to the studio within 3Cs implementation (camera, controls, character) and combat.
- Represent gameplay design in the game management team
- Work with directors, leads and team to realize the gameplay vision across the title
- Clearly communicate gameplay expectations throughout all phases of development
- Help develop and mentor lead game designers and game designers
- Establish culture and best practices for design within the team
- Define gameplay priorities throughout development
- Provide constant constructive feedback to deliver high-quality results
Who you are:
- Accomplished game designer with extensive experience and at least one published AAA title in Director or Associate Director capacity.
- Practical understanding and experience in the full development cycle of a AAA game, which means that you know what it takes to go from an initial concept to a full, fun, and functional game experience.
- You have thorough experience with 3Cs (character, camera, controls) and combat from your previous work on AAA titles.
- Effective at directing prototypes as well as full feature implementation to get to high quality quickly.
- Able to develop plans and give clear direction to both internal and external team members.
- Possess a problem-solving attitude, and are able to look past immediate technical constraints.
- Able to respond elegantly to creative changes, at any part of the process, using an analytical and organized approach.
- A mentor who is comfortable guiding designers to grow their craft
- An effective communicator able to clearly communicate both upward and to the team
We would love it if you had:
- Relevant design education
- Work showcases (E. g. in published games, on a personal website, or on YouTube).
Benefits Package
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