Technical Animator

Permanent / Full Time
United Kingdom
Art and Animation
17-06-2022 08:52 AM
Key Responsibilities:
  • Support the Animation team with planning, knowledge sharing, and general technical support
  • Create tools/scripts to aid animators with regard to exporting to game
  • Support the implementation of best-in-class character animation
  • Support the process of rigging and skinning including facial set-ups, cloth/hair/physics, props, and environmental assets
  • Collaborate with the code and animation team to make sure they are working as efficiently and as stress-free as possible.
  • Support the leads and wider team to create and maintain documentation standards and practices for in-game technical animation
  • Identify shortfalls in technical animation skills and assist with the recruitment process
  • Working with Dev Managers to ensure a realistic project scope
  • Bring your own experience of best working practices to the team
  • Proven experience as a Technical Animator on at least one shipped PC or Console title
  • Proven experience producing high quality rigged and skinned, characters and props
  • Excellent knowledge of animation and the processes involved in creating animations
  • Strong Python development skills.
  • Good working knowledge of QT/PySide.
  • Strong knowledge of Maya
  • Strong problem-solving skills
  • Outstanding communication skills both written and verbal
Additional and Desired Skills:
  • Experience with Unreal AnimGraph workflow
  • Experience with Unreal Sequencer
  • Experience with Unreal material based procedural animation (via world position offset etc)
  • Experience with character setup in Unreal including physics, cloth, materials
  • Experience with Motion Builder
  • Experience working with motion capture data from 3rd party providers
  • Console development experience

Benefits Package

Annual salary reviews
Bonus scheme
Flexible working policy
Holiday Allowance
Pension scheme
Product Discounts
Relocation Package
Training Courses
VISA Support

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