Lead Game Designer (Multiplayer)

Permanent / Full Time
Game Design
27-11-2022 11:18 AM

What you will do:

  • Lead a team of designers to realize the vision of the game and gameplay directors.
  • Establish standards and bring new knowledge to the studio within 3Cs implementation (camera, controls, character) and combat.
  • Collaborate with cross-discipline teams to implement multiplayer game systems and gameplay mechanics. 
  • Manage and mentor a team of game designers.
  • Serve as a conduit between the game management team and design team, ensuring expectations are always clear. 
  • Use our proprietary tools to design, prototype and test gameplay mechanics while identifying opportunities for improvements. 
  • Operate effectively where you must balance hands-on implementation and high-level direction. 
  • Maintain and supervise game features and make sure that they are represented properly throughout the game. 
  • Developing rules for reward systems and game achievements.  
  • Deliver content within quality requirements, on schedule, and within technical limitations. 

Who you are:

  • Accomplished game designer with extensive experience and at least one published AAA title in a lead capacity, preferably for a AAA multiplayer title.
  • Practical understanding and experience in the full development cycle of a AAA game, which means that you know what it takes to go from an initial concept to a full, fun, and functional game experience. 
  • You have thorough experience with 3Cs (character, camera, controls) and combat from your previous work on AAA titles.
  • Able to manage an in-house team of game designers, experienced in giving and receiving direction. 
  • Able to develop plans and give clear direction to both internal and external team members. 
  • Possess a problem-solving attitude, able to look past immediate technical constraints.  
  • Able to respond elegantly to creative changes, at any part of the process, using an analytical and organized approach. 

We would love it if you had

  • Hands-on experience implementing different kinds of combat systems and player cameras. 
  • Relevant design education.  
  • Work showcases (E. g. in published games, on a personal website, or on YouTube). 

Benefits Package

Annual salary reviews
Bonus scheme
Pension scheme
Product Discounts
Relocation Package
VISA Support

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