Lead Game designer - Mobile - Midlands UK
Permanent / Full Time
UK
Europe
DOE
Game Design
1754842
29-10-2026 11:00 AM
ABOUT THE STUDIO
An experienced UK mobile studio with a strong record of shipped, well-reviewed games. The whole team is now focused on a single ambitious project: an unannounced mid-core action RPG. Players build squads, find synergies and shape the competitive meta, so the depth of the systems is the heart of the game.
THE ROLE
You will set the direction for live operations and long-term progression, guiding features from first concept to live service. This is a role for an experienced people leader: you will directly manage 3-5 designers, most of them senior, and work closely with the Game Director, pod leads and the data team.
KEY RESPONSIBILITIES
• Lead, coach and grow a team of 3-5 senior and principal designers
• Own the live ops calendar, metagame and long-term progression systems
• Keep team-building and squad synergies balanced through content drops, balance updates and expansions, and close exploits before they break the game
• Work with analytics to read live telemetry, find where players drop away and turn the evidence into design fixes
• Make sure features are clearly scoped and well delivered with engineering, UX/UI, art, audio, QA, product and production
• Use your understanding of player motivation, plus market trends and community feedback, to shape and validate live features
WHAT YOU'LL BRING
• Proven experience managing and developing game design teams
• At least one shipped mid-core or hardcore RPG (action RPG, team battler or progression-heavy title) that you supported post-launch
• Hands-on experience improving retention and running progression loops that last for years
• The ability to turn player data into clear design decisions (you do not need to be a data scientist)
• A real interest in what drives player motivation, habits and long-term engagement
• Clear, empathetic communication with senior stakeholders and cross-functional teams
• Mobile F2P is a plus, but PC/console and premium or freemium RPG backgrounds are equally welcome
NICE TO HAVE
• F2P economy and monetisation design experience
• SQL or scripting literacy
WHAT'S ON OFFER
• Leadership of live design on a deep, systems-driven RPG
• A senior team to develop, and real influence across the whole game
• Hybrid working, 3 days per week in the studio
• Visa sponsorship for you and your dependants, plus relocation support
• A conversational interview process focused on your track record, with no design test
• No specific engine experience required
An experienced UK mobile studio with a strong record of shipped, well-reviewed games. The whole team is now focused on a single ambitious project: an unannounced mid-core action RPG. Players build squads, find synergies and shape the competitive meta, so the depth of the systems is the heart of the game.
THE ROLE
You will set the direction for live operations and long-term progression, guiding features from first concept to live service. This is a role for an experienced people leader: you will directly manage 3-5 designers, most of them senior, and work closely with the Game Director, pod leads and the data team.
KEY RESPONSIBILITIES
• Lead, coach and grow a team of 3-5 senior and principal designers
• Own the live ops calendar, metagame and long-term progression systems
• Keep team-building and squad synergies balanced through content drops, balance updates and expansions, and close exploits before they break the game
• Work with analytics to read live telemetry, find where players drop away and turn the evidence into design fixes
• Make sure features are clearly scoped and well delivered with engineering, UX/UI, art, audio, QA, product and production
• Use your understanding of player motivation, plus market trends and community feedback, to shape and validate live features
WHAT YOU'LL BRING
• Proven experience managing and developing game design teams
• At least one shipped mid-core or hardcore RPG (action RPG, team battler or progression-heavy title) that you supported post-launch
• Hands-on experience improving retention and running progression loops that last for years
• The ability to turn player data into clear design decisions (you do not need to be a data scientist)
• A real interest in what drives player motivation, habits and long-term engagement
• Clear, empathetic communication with senior stakeholders and cross-functional teams
• Mobile F2P is a plus, but PC/console and premium or freemium RPG backgrounds are equally welcome
NICE TO HAVE
• F2P economy and monetisation design experience
• SQL or scripting literacy
WHAT'S ON OFFER
• Leadership of live design on a deep, systems-driven RPG
• A senior team to develop, and real influence across the whole game
• Hybrid working, 3 days per week in the studio
• Visa sponsorship for you and your dependants, plus relocation support
• A conversational interview process focused on your track record, with no design test
• No specific engine experience required
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