Concept/Rendering Artist - Barcelona - Mobile (realistic)

Permanent / Full Time
Spain
Europe
40-65
Art and Animation
1754772
29-10-2026 10:18 AM
ABOUT THE STUDIO
A fast-growing Barcelona studio creating art for some of the most-played mobile games in the world. The team partners closely with leading developers on everything from new characters to seasonal content, and is led by art and production veterans with deep live-service mobile experience.

THE ROLE
This is a generalist 2D role for an artist who brings ideas to life through convincing, realistic rendering. You'll concept and paint characters, props, environments and production assets for in-game use, and create the key art and promotional illustration that introduces each game to its players. Expect real variety, close collaboration with art, design and engineering, and work seen by millions.

KEY RESPONSIBILITIES
• Turn written briefs, reference boards or quick thumbnails into finished, realistic renders
• Concept and paint believable characters, props and environments, plus production-ready game assets
• Create key art, splash screens and store or campaign illustrations for launches and live events
• Keep every image clear and appealing at phone size while staying true to each game's art direction
• Partner with art directors, designers and developers, iterating quickly on feedback
• Hit production milestones while juggling several workstreams

WHAT YOU'LL BRING
• 5+ years as a 2D, concept or illustration artist in the games industry
• A generalist portfolio led by realistic work across characters, props, environments and illustration
• Convincing realistic rendering, balanced with appealing, easy-to-read shapes
• Strong fundamentals in composition, colour, lighting and perspective
• A track record of high-end promotional art
• Easy to work with across disciplines, organised, and comfortable with shifting priorities

NICE TO HAVE
• Shipped marketing illustrations or splash screens
• UI visual skills: menus, buttons, HUD elements, icons, currency and reward art, progress bars
• Working knowledge of Blender or Maya
• Getting assets engine-ready in Unity, Unreal or a custom pipeline
• Tidy source files and comfort with Git or Perforce

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