Environment artist match-3 | EYU | Remote
Permanent / Full Time
Remote
Remote
DOE
Art and Animation
1708661
16-10-2026 03:06 PM
About the Role We are partnering with an established mobile game studio to recruit a skilled and visionary Senior Environment Artist to help shape the visual identity of their upcoming and live mobile titles.
In this role, you will be a cornerstone of the Art & Design team, balancing hands-on environment creation with high-level style exploration and world-building.
Working closely with the Creative Director, you will define the look-development for environments, architecture, and core gameplay spaces while translating creative visions into clear, actionable documentation for internal production teams and external partners.
Key Responsibilities
In this role, you will be a cornerstone of the Art & Design team, balancing hands-on environment creation with high-level style exploration and world-building.
Working closely with the Creative Director, you will define the look-development for environments, architecture, and core gameplay spaces while translating creative visions into clear, actionable documentation for internal production teams and external partners.
Key Responsibilities
- Lead environment look-development and iterate across diverse stylized art directions to establish a cohesive, inviting aesthetic for new and live mobile titles.
- Create benchmark environment assets, 3D block-outs, modular architectural sets, lighting setups, paintovers, and orthographics to set the visual quality bar for the project.
- Draft comprehensive environment design briefs, style guides, and architecture breakdown documents that clearly define rendering techniques, lighting, and shape language.
- Establish and maintain project design boards using digital whiteboarding platforms such as FigJam or Miro to streamline the review pipeline and support cross-discipline alignment.
- Provide actionable artistic and technical feedback to internal teams and external vendors, ensuring all environment assets align with visual pillars and mobile gameplay mechanics.
- 4+ years of environment art experience in the gaming industry, supported by a shipped portfolio demonstrating Senior-level environment work in mobile games.
- Prior experience developing environments, dioramas, or renovation spaces for Casual, Match-3, or Merge mobile games is a strong advantage.
- Demonstrated ability to adapt across varied stylized art styles, with a deep understanding of mobile readability, color theory, and small-screen constraints.
- Strong proficiency with 3D software (such as Blender, Maya, or ZBrush) for modeling, sculpting, base block-outs, and managing the 2D-to-3D environment production pipeline.
- Mastery of Photoshop or equivalent digital painting and texturing software, alongside comfort using Miro or FigJam to organize references and feedback.
- Proven track record of creating environment style guides, architecture breakdown documents, and asset briefs for 3D modelers, UI artists, and external outsourcing partners.
- Exceptional verbal and written communication skills, with the ability to articulate artistic decisions and advocate for visual quality.
- Strong 2D concepting and paintover skills to rapidly iterate on environment lighting, mood, and architectural layouts.
- Professional proficiency or fluency in Mandarin Chinese to facilitate seamless communication with the internal development team.
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