Senior Animator - Remote
Contract or Temp
Remote
Europe
Depending on experience
Programming and Development
1696848
29-07-2026 10:54 AM
Senior Animtor - Remote
B2B or Freelance.
B2B or Freelance.
We’re looking for a Senior Character Animator to help shape the look, feel, and impact of combat and third-person animations in our AAA-quality mobile Battle Royale built in Unreal Engine 5. You’ll own the full animation pipeline from previz and mocap planning through clean-up, keyframing, implementation, and playtesting, iterating until animations meet the highest bar for quality and gameplay responsiveness.
You’ll work closely with gamedesigners, programmers, artists, and writers to ensure animations align with gameplay intentions, mission design, art direction, and narrative. Alongside delivering outstanding combat animations, you’ll mentor junior animators, refine animation workflows between Maya and Unreal, troubleshoot technical issues, and contribute to a collaborative, creatively driven studio culture where we never settle for “good enough.”
What we’re looking for:
You’ll work closely with gamedesigners, programmers, artists, and writers to ensure animations align with gameplay intentions, mission design, art direction, and narrative. Alongside delivering outstanding combat animations, you’ll mentor junior animators, refine animation workflows between Maya and Unreal, troubleshoot technical issues, and contribute to a collaborative, creatively driven studio culture where we never settle for “good enough.”
What we’re looking for:
- 7+ years of animation experience in video game development
- Expert knowledge of ranged and/or melee combat animation in AAA games
- Proficiency in editing and animating motion capture data in Maya
- Strong hand-key animation skills, with deep understanding of animation principles and aesthetic judgment
- Solid grasp of realistic body mechanics and performance
- Experience across Unreal Engine animation systems (AnimBlueprints, State Machines, Control Rig, Sequencer.
- Experience with animation pipelines and integration between Maya and Unreal Engine
- Excellent organizational, communication, and interpersonal skills
- Self-motivated, proactive, and focused on raising the quality bar
- Familiarity with scripting or automation (Python, MEL, Blueprint) to improve efficiency
- Skilled in Maya rigging, skinning, and advanced character deformation workflow
- Knowledge of procedural animation techniques and emerging tools to keep the pipeline competitive
- Experience mentoring junior animators and suppoContinuerting team-wide animation best practices
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