Technical Artist | Remote
Permanent / Full Time
Remote
Europe
DOE
Art and Animation
1695402
17-07-2026 02:54 PM
About the Role
We are working with a well-backed technology startup.
They are building an innovative platform designed to democratize 3D content creation.
We are searching for an experienced Technical Artist to bridge the gap between complex algorithmic workflows and intuitive user experiences for digital creators. In this role, you will take ownership of sophisticated pipelines and ensure high-fidelity outputs for real-time applications.
Key Responsibilities
We are working with a well-backed technology startup.
They are building an innovative platform designed to democratize 3D content creation.
We are searching for an experienced Technical Artist to bridge the gap between complex algorithmic workflows and intuitive user experiences for digital creators. In this role, you will take ownership of sophisticated pipelines and ensure high-fidelity outputs for real-time applications.
Key Responsibilities
- Design and maintain advanced procedural content generation pipelines for automated environment building.
- Integrate complex computational workflows and layout generation systems into browser-compatible real-time engines.
- Develop robust tooling and asset pipelines that scale automated outputs into high-quality, production-ready 3D geometry.
- Establish strict visual and performance benchmarks for generated 3D assets across materials, topology, and animation.
- Prototype emerging rendering technologies and spatial representation techniques to evaluate product viability.
- Collaborate with engineering teams to define technical art direction, ensuring all content remains visually cohesive and performant.
- 5+ years of experience operating as a Technical Artist, Technical Art Director, or in a similar pipeline-heavy role.
- Extensive, hands-on expertise with procedural content generation software.
- Proven working knowledge of modern real-time 3D engines and rendering environments.
- A demonstrated history of integrating advanced computational or procedural techniques into standard art production pipelines.
- Exceptional understanding of core 3D asset creation, optimization, and shading principles.
- Strong scripting abilities and the capacity to build proprietary tools while acting as a liaison between creative and engineering departments.
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