Build Engineer - Mid-Principal
Permanent / Full Time
United Kingdom
United Kingdom
45,000-75,000 GBP
Programming and Development
1675603
28-05-2026 10:15 AM
Build Engineer
Location: South-East UK
Working style: Hybrid 3 days in - 2 days out
We’re looking for a Build Engineer to develop, maintain, and optimise build systems supporting game development across multiple platforms. This is a hands-on role where you’ll manage CI pipelines, ensure smooth compilation workflows, and help solve complex technical challenges within a collaborative engineering environment.
You’ll work closely with development teams to keep build processes reliable and efficient, improve tooling and communication around build issues, and support deployment across distributed systems. The role also includes maintaining build and networking hardware, with opportunities to contribute to asset pipelines and development tools.
What we’re looking for:
Location: South-East UK
Working style: Hybrid 3 days in - 2 days out
We’re looking for a Build Engineer to develop, maintain, and optimise build systems supporting game development across multiple platforms. This is a hands-on role where you’ll manage CI pipelines, ensure smooth compilation workflows, and help solve complex technical challenges within a collaborative engineering environment.
You’ll work closely with development teams to keep build processes reliable and efficient, improve tooling and communication around build issues, and support deployment across distributed systems. The role also includes maintaining build and networking hardware, with opportunities to contribute to asset pipelines and development tools.
What we’re looking for:
- 4+ years of professional Build Engineering experience
- Strong experience with CI systems, particularly Jenkins
- Knowledge of Docker and multi-platform deployment workflows
- Solid understanding of source control and build processes
- Strong communication and problem-solving skills
- Ability to work autonomously and manage priorities effectively
- Experience with Python or C#
- Exposure to artist tools, plugins, or asset pipelines
- Background in game development environments
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