Lead Technical Artist
Permanent / Full Time
DOE
Europe
DOE
Art and Animation
66446644
23-03-2023 09:37 AM
ABOUT THE ROLE
Would you like to be part of a passionate team dedicated to creating unique players' experiences and leaving a mark in the landscape of games? We are currently seeking a talented and passionate Lead Technical Artist to work with us on our flagship title ‘The Cycle’. In this role, you will be responsible for the progression and development of the technical art team. You will lead a team of 3 Technical Artists and work together in interdisciplinary teams and in a fast-paced and professional environment. As a Lead Technical Artist, you work with significant ownership and responsibility for leading and mentoring a talented team of Technical Artists and for driving global technical art initiatives within the project to ensure the success of our game. You are expected to lead by example and to be able to work collaboratively with other leads. We believe the best games are made by diverse teams and welcome applicants from all backgrounds.
YOUR MISSION
Nice to have:
Would you like to be part of a passionate team dedicated to creating unique players' experiences and leaving a mark in the landscape of games? We are currently seeking a talented and passionate Lead Technical Artist to work with us on our flagship title ‘The Cycle’. In this role, you will be responsible for the progression and development of the technical art team. You will lead a team of 3 Technical Artists and work together in interdisciplinary teams and in a fast-paced and professional environment. As a Lead Technical Artist, you work with significant ownership and responsibility for leading and mentoring a talented team of Technical Artists and for driving global technical art initiatives within the project to ensure the success of our game. You are expected to lead by example and to be able to work collaboratively with other leads. We believe the best games are made by diverse teams and welcome applicants from all backgrounds.
YOUR MISSION
- Function as the technical art department lead, mentor, manage, and motivate a team of Technical Artists to help create some of the most advanced/unique content seen in video games
- Oversee the development and advancement of art pipelines including tools, workflows, and validation
- Work with the art director, technical director and other departments leads to realizing the project's creative vision
- Write and maintain technical documentation for standards, pipelines and processes
- Provide feedback and practical mentoring to team members to foster their development as technical artists and game developers
- Establish qualitative and performance benchmarks and guide the team in reaching them
- Lead by example in finding creative solutions for complex technical art problems that exceed player expectations and set examples for other technical artists
- 5+ years' experience as a Technical Artist
- 2+ years' experience in a leading position
- Deep understanding and extensive professional experience with Unreal Engine 4
- Shipped at least one game as a senior or lead technical artist
- Excellent verbal and written communication skills in English
- Extensive experience with 3D and 2D content creation tools
- Able to work harmoniously with a diverse team and handle the tensions inherent in creative undertakings
- Strong problem-solving and troubleshooting skills
Nice to have:
- Good programming skills, preferably with C++ and Python
- Significant expertise in procedural content creation and placement
- Experience shipping a multiplayer open-world game
- Experience shipping a game with seasonal content releases
Benefits Package
Annual salary reviews
Flexible working policy
Training Courses
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