We are looking for a dedicated lighting artist for an open-world, next generation, console game. If you get a kick out of watching a movie/game with beautiful lighting, and instinctively know how to lead the player using light, materials and color, you’re the one we’re looking for!
You’re someone who lives and breathes lighting and materials, are familiar with different lighting technologies, and proficient in grading. You know how to reach that perfect balance between lighting and post process.
Shapefarm is an independent developer based in Tokyo, that believes that quality of life and quality of work can -and should- go hand-in-hand.
Core responsibilities:
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Use light and materials to produce beautiful scenes
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Make sure the environments and characters look great
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Work with our art director and different teams to make sure the rendered end results are beautiful
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Use post processing to give our games that extra punch
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Push the limits of UE4 alongside our engineers and tech artists
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Create game lighting that is optimized and performant as well as aesthetically beautiful.
Necessary qualifications and experience:
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At least 3 years of experience in the industry, including a significant contribution to at least one shipped AAA title
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Experience with 1st or 3rd person action/adventure games (preferably AAA)
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Understanding of composition and lighting
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Good understanding of -and experience with- materials and PBR workflows
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Knowledge of UE4 or similar game engines
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A strong portfolio
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Fluent in English
Bonus Qualifications:
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The ability to communicate in Japanese
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An interest in other disciplines, such as art or animation
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The desire to stay on top of new technologies
Japanese Visa Qualifications
A bachelor's degree or 10 years of experience (education can be counted as experience)
We are…
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Humble
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Make sure the job gets done
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Take responsibility for our work and our actions
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Have the willingness to walk the extra mile to help others
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Have a positive attitude towards problem solving