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Senior Technical Animator

Art & Animation
Job Type:
South France
Ref #:
Post Date:
23-01-2021 10:07 AM

We are looking for a passionate Senior Technical Animator specialising in Maya to create and support tools used on a daily basis by the animation team - ensuring animators can operate efficiently when creating and refining cutscenes/in-game animations.

Candidates will need to be able to work in a team. He/she will also be expected to provide input and direction for the future development of our animation workflows/tools to keep Wolcen at the cutting edge.

The ideal candidate will have at least 5 years' games industry experience on a AAA title in a similar role and must have used Maya/Motionbuilder in that role - possessing a strong working knowledge of Python.


The main responsibilities will be :

  • Interact closely with animators and other TA/TDs to maintain and improve our proprietary animation tools.
  • Create and support tools that improve our animation creation/editing workflows.
  • Collaborate effectively with other team disciplines, predominantly animation and animation code.
  • Bring innovation and resolution to technical problems and challenges throughout production from content creation through to the game.
  • Demonstrate creativity and technical ability within the constraints of pc development.
  • Assist character artists with skinning and rigging of characters, including setups for facial animation.



  • 5+ years of applicable professional experience as a TA
  • Games industry experience is preferred, having shipped title(s) on any of the major console platforms
  • Mel / Python programming is a prerequisite for the role.
  • Experience using Maya and/or Motionbuilder
  • Knowledge of facial rigging is a definite plus
  • Designed and implemented efficient character/weapon/vehicle rigs.
  • Character skinning and physics simulation setup
  • Experience in other scripting and programming languages (Maxscript, C# / C++, etc.) is a big plus



  • Strong communication and organizational skills
  • Effective time management skills to meet deadlines without sacrificing quality
  • Mentorship of animators to help improve their Maya/Motionbuilder skills
  • Experience using Cryengine or similar engine

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