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VFX Artist - Germany

Art & Animation
Job Type:
Ref #:
Post Date:
01-02-2021 09:18 AM

Benefits Package

Flexible working policy
Holiday Allowance
Relocation Package
Travel Supplements

We are currently looking for a VFX Artist to work on an open world project on the Unreal Engine. You will breathe life into our games through rich, vibrant effects: weather effects, blasting explosions, magic spells, and a whole bunch of other fun stuff. The work will be done using Unreal4, also our in-house toolset and a collection of licensed tools (Max, Photoshop, effects plugins like fumefx, Afterburn and similar). 

Reporting to the Technical Art Director, the ideal candidate has a unique ability to create awesome looking effects with just a handful of assets, animated textures and some simple yet inventive methods. Experience with shaders is a plus.



-        Visual effects creation using Unreal 4 and also in-house tools and technology (particle- and mesh-based effects)

-        Work on the textures for these effects using 3d party licensed tools: 3DS Max, Photoshop, Afterburn, Aftereffects.

-        Modeling and texturing of meshes for the VFX assets

-        Work together with Technical Art Director to ensure the highest quality and the best performance for effects

-        R&D for the effect pipeline - new tricks and techniques

-        Work on further improvements and customization of our existing effects toolset



-        2+ years experience as VFX artist in a studio

-        Experience with in-game effects creation (particles and screen effects)

-        Inquisitive mindset and creative approach to work: capable to create effects in a constrained environment

-        Being capable of 3D asset creation using Max, Photoshop, Mudbox/zBrush

-        Strong understanding of in-game lighting techniques and the impact they have on the VFX

-        Experience with Unreal 4.

-        Excellent communication skills & proven ability to work within a team.



-        Experience with video visual effects software particles e.g.  Adobe After Effects

-        Keen interest in in CGI effects production

-        Basic programming skills (to be able to work on shaders or implement engine side effect calls)

-        Passion for new effect types e.g. meatball, fluid simulation, morphing effects, etc.

-        Willingness to invest into tools design and further development (sending your requests to Tools code team)

-        General CG artistic skills, such as animation, camera work, hand drawing skills.


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