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VFX Artist - Amsterdam

Salary:
DOE
Sector:
Art & Animation
Job Type:
Permanent
Region:
Europe
Location:
The Netherlands
Ref #:
A35240
Post Date:
25-07-2020 09:01 AM

Benefits Package

Relocation Package
Private medical insurance
Pension scheme
Bonus scheme
Holiday Allowance
Training Courses
Gym membership
Product Discounts
Travel Supplements
Profit Share
Responsibilites: 
  • You will become part of the visual effects team and be responsible for creating, visualizing and implementing real-time particle and shader effects, in close collaboration with the design and art departments;
  • You will work on a wide range of environmental, weapon and character effects;
  • You will be responsible for ensuring that your work runs within performance requirements;
  • You will be responsible for setting up logic that drives your effects, using our visual scripting language (similar to Unreal Blueprint)

Skills:
 
  • You have a strong technical and artistic skillset, with a passion for building expressive real-time effects shaders;
  • You have experience with Maya or similar 3D packages and node-based shader building tools (Unreal, Maya hypershade, etc.);
  • You have a strong understanding of particle systems (Houdini, Popcorn FX, Cascade, etc.);
  • You have experience with visual scripting languages;
  • You’re self-motivated to learn and explore new software;
  • You enjoy working in agile, multi-disciplinary teams;
  • You are pro-active in solving issues that might arise during production.

Desirable Skills: 
  • You have experience with other engines and toolsets such as Unity, Unreal, etc.;
  • You have shipped a title before;
  • You have experience with fluid simulation software (Houdini, FumeFX, Realflow, etc.).

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