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Engine Programmer - France

Salary:
DOE
Sector:
Programming & Development
Job Type:
Permanent
Region:
Europe
Location:
France
Ref #:
C03069
Post Date:
21-11-2019 06:51 PM

Benefits Package

Annual salary reviews
Bonus scheme
Holiday Allowance
Pension scheme
Private medical insurance
Profit Share
Relocation Package
Travel Supplements
We are looking for an Engine Programmer to take part in the development and maintenance of a AAA game engine to be used for console/PC titles.

Responsibilities: 
  • Take in charge simultaneous versions on different platforms
  • Maintenance and respect constraints of several target platforms
  • Optimize the flow of real time data and edition
  • Maintain and optimize part of target platforms in various fields: rendering, audio, scene  management, image processing, production flow, network, etc…
  • Collaborate with the Technical Director and the Lead Platform Programmer in an auditing role and technical advice to artists and designers
  • Design and develop the tools required by production


Skills Required:
  • Excellent knowledge of the architecture of CPU, GPU, memory caches, etc...
  • Excellent understanding of GPUs and how they work
  • Thorough understanding of DirectX SDK 11 API and internals. DirectX 12 would be a plus.
  • Mastery of versioning tools (such as Perforce)
  • Having personally taken part in the implementation of optimized code for one or more platforms
  • Having personally used DirectX in a professional setting.
  • Having experience with Unity and unreal engines would be a plus.
  • The mastery of a game console such as Xbox and PlayStation is a plus.
  • The mastery of OpenGL ES on an handheld device is a plus.
  • Knowledge of modern rendering, audio or other areas applicable to video games.
  • Knowledge of VMX instruction sets, and Altivec / SSE is a plus.
  • Knowledge of modern platforms for online games is a plus (Xbox Live, PSN, SteamWork, etc.).

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